Browsing All Posts published on »October, 2010«

Unity and Discord

October 27, 2010

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This must be software week for my brain, but whatever. I’ve been following with no uncertain interest the developments regarding Canonical’s adoption of its Unity shell as the default desktop for Ubuntu 11.04 . My first thought when I read this was “this is definitely going to piss some people off” Which on reflection says […]

Optimized Boids I

October 27, 2010

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As i mentioned in my previous post, I’m developing a little game based on Flocking simulations devised by Craig Reynolds. There’s more than enough ink been spilled describing these so I won’ t bother to explain here. What I would like to talk about is optimization. Many articles about boids in games mention that it […]

Building a game

October 25, 2010

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I sometimes think, if it wasn’t for the rampant demolition of the world around me, I would have become a game developer. I have an ambiguous relation to games. Once I was an avid gamer, but i’ve since gone off it. I’ve become very picky about my games too – they need to entertain me […]

The Police Part Deux

October 11, 2010

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A coincidence got me thinking. Two things: a wall tag on the lines of “fuck the police” (well, roughly the equivalent in italian), and a story about a guy finding an FBI GPS tracker on his car. I came up with this: If you are fighting with the police, you are fighting the wrong fight. […]

Selfish?

October 11, 2010

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Becoming Green poses some unexpected moral quandries. Acts taken for granted by everyone around you become cause for internal debate. I would like a buy a camera. But should I? Is it reasonable to spend quite a lot of money on personal gratification? Is it something it really NEED? And can i justify demanding a […]